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Fallout 4 enemy mod
Fallout 4 enemy mod





Your mobility will also be affected by the type of weapon you’re holding. Going into more details, players will move slower. Immersive Movement makes movement feel more natural and suspenseful through interiors, while combat will be much more tactical due to the realistic pace that is set. This mod is for all those seeking realistic movement in their games. And it’s a must-have mod for everyone playing Bethesda’s RPG. As its title suggests, this mod changes the movements of the player, NPCs, and all creatures in such a way that would actually make sense from a biological and physical perspective. (I have a mod that balances vanilla weapons with MF as well.) I also tend to use a 'stealth' playstyle, so, even my lowly pistols can one-shot most unarmored enemies, and even some that are heavily armored, if I can get in a head shot.Modder ‘Zana Daniel’ has released an incredible mod for Fallout 4, called Immersive Movement. I run modern firearms in my game, so, ammo isn't too much of an issue, and weapon damage is MUCH better than vanilla.

fallout 4 enemy mod

) I could see using something like better locational damage, along with other mods that make guns more deadly. (there's an interesting thought experiment. You would likely need a combination of mods.

fallout 4 enemy mod

Now I can just make ammo whenever I want, you'd think access to ammo by NPC's even Hermits would be less troublesome for them.

fallout 4 enemy mod

Gotta be a happy medium in there somewhere.Ī Realism Mod would be neat. and can take a couple full magazines to knock down. In the 'real' world, you would be able to kill most humans, with one or two shots from the average long gun, probably the same for most pistols, but, in the FO universe. Trouble is though, guns aren't nearly as effective in the fallout universe, as they are in real life.







Fallout 4 enemy mod